helmet mounted thermal goggles BTI-10 Helmet Mountable Thermal Monocular, No Helmet
SKU: 28277641886
helmet mounted thermal goggles

helmet mounted thermal goggles BTI-10 Helmet Mountable Thermal Monocular, No Helmet

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Description

helmet mounted thermal goggles BTI-10 Helmet Mountable Thermal Monocular, No HelmetIntroducing the BTI 10, the thermal variant of NVG10 IR Tactical Night Vision Monocular. Equipped with high performance 384x288 thermal sensor , this thermal monocular delivers incredible detection range up to 1000m in complete darkness. The durable helmet mount allows for hands free operation, giving you the freedom to focus on your mission. Whether you're a law enforcement officer, a military professional, or a dedicated outdoor enthusiast, the BTI

Introducing the BTI-10, the thermal variant of NVG10 IR Tactical Night Vision Monocular. Equipped with high-performance 384x288 thermal sensor , this thermal monocular delivers incredible detection range up to 1000m in complete darkness. The durable helmet mount allows for hands-free operation, giving you the freedom to focus on your mission. Whether you're a law enforcement officer, a military professional, or a dedicated outdoor enthusiast, the BTI-10  Monocular is the perfect tool to enhance your nighttime capabilities. Order now and experience the unbeatable performance of this top-of-the-line thermal night vision monocular.


Features:

🖥️ OLED HD Display 1024x768

📺 Black hot, white hot, red hot, fusion color modes

💧IPX6

BTI- 10 Specifications

Optical Performance

Objective diameter 

φ15mm

Maganification(x) 

1x 2x 4x 8x

Detection range (meters) 

More than 1000m

Objective diameter 

15mm

Eyepiece diameter 

18mm

Electronic amplification 

1x 2x 4x 8x

Sensor

sensor type

Uncolded

Resolution (pixels) 

384x288

Metaphysical size 

12µm

Frame rate (Hz) 

50

NETD 

<35mk

Display

Types of 

OLED HD

Resolution (pixels) 

1024x768

Detection distance 

Detection range (meters) 

More than 1000m

Product Features

language

Chinese, English

Image correction 

Automatic

Brightness adjustment 

Yes

Contrast adjustment 

Yes

Image details enhance 

Yes

Noise reduction 

Yes

Image mode 

Black hot, white hot, red hot, fusion

Environmental 

parameters

Protection Class 

IPX6 (waterproof)

Operating temperature, °С 

-25 – +50

Power supply

Input voltage (V) 

3.7 – 4.2V

Battery Type

18650 lithium battery

Capacity (mAh) 

2600

Battery operating time (at 22°C) (unit: hours) 

More than 6 hours

External power supply, V 

Micro USB (5V)

Weight and 

Dimensions

House material 

Aluminum alloy+ABS

Dimensions (mm) 

115*70*50mm

Weight (g) 

350g

 

Export of this device described herein is strictly prohibited without a valid export license issued by the U.S. Department of State Directorate of Defense Trade Controls, as prescribed in the International Traffic in Arms Regulations (ITAR), Title 22, Code of Federal Regulations, Parts 120-130, and/or by the U.S. Department of Commerce Bureau of Industry Security, as prescribed in the Export Administration Regulations (EAR), Title 15, Code of Federal Regulations, Parts 730-780. For further information contact the Directorate of Defense Trade Controls and/or the Bureau of Industry Security

 

Only available for shipping to the United States. International orders will not be accepted. ITAR Restricted. 

You may also enjoy the NVG-10 Digital Night Vision Monocular

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SKU: 28277641886

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C. Morelock
Lake Worth, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
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Rick N
Louisville, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Draper, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Chelsea, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Draper, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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