zündapp e-bike display Zündapp X1000 E-MTB Fully 29" 733 Wh 170 km – Zündapp Shop
SKU: 47582921957
zündapp e-bike display

zündapp e-bike display Zündapp X1000 E-MTB Fully 29" 733 Wh 170 km – Zündapp Shop

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Ships within 48 hours · Estimated delivery Jun 29 - Jul 4

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Description

zündapp e-bike display Zündapp X1000 E-MTB Fully 29" 733 Wh 170 km – Zündapp ShopMit dem Zndapp X1000 erlebst du das perfekte Zusammenspiel von Leistung und Design. Dieses E Mountainbike ist fr alle, die mehr wollen mehr Power, mehr Reichweite und mehr Spa auf jeder Strecke. Mit gut abgestimmtem, vollgefedertem Aluminiumrahmen fhrt das E Bike unbeeindruckt ber Wurzeln und Steine. Der starke Mittelmotor untersttzt dich bergauf mit fnf Fahrleveln exakt so, wie du es brauchst. Das bersichtliche Display mit Bluetooth Konnektivitt lsst

Mit dem Zündapp X1000 erlebst du das perfekte Zusammenspiel von Leistung und Design. Dieses E Mountainbike ist für alle, die mehr wollen – mehr Power, mehr Reichweite und mehr Spaß auf jeder Strecke. 

Mit gut abgestimmtem, vollgefedertem Aluminiumrahmen fährt das E Bike unbeeindruckt über Wurzeln und Steine. Der starke Mittelmotor unterstützt dich bergauf mit fünf Fahrleveln exakt so, wie du es brauchst. Das übersichtliche Display mit Bluetooth-Konnektivität lässt sich bedienen, ohne dass Die Hand vom Lenker genommen werden muss - das erhöht Komfort und Sicherheit beim Biken. Der Akku mit 733 Wh ermöglicht Reichweiten zwischen 20 und 170 km. Da neben dem Gesamtgewicht auch das gewählte Unterstützungslevel, die Geländebedingungen und Wetterverhältnisse wie beispielsweise Gegenwind Einfluss nehmen, ist eine exakte Angabe der Reichweite von E-Bike Akkus kaum möglich. Unsere Angaben sollen daher als Richtwert verstanden werden.

Die 10 Gang Schaltung bietet eine gute Abstufung für Gelände- und Alltagsfahrten, für die sich das X1000 Elektrofahrrad gleichermassen gut eignet. Gebremst wird das Fahrrad von verlässlichen hydraulischen Scheibenbremsen, die bei jedem Wetter präzise Bremsvorgänge ermöglichen. 

Wir empfehlen das Zündapp X1000 Personen mit einer Körpergrösse zwischen 165 und 190 cm. Das E-Bike wird zu 98 % vormontiert ausgeliefert. Nach einer kurzen Endmontage des Lenkers sowie einer Prüfung von Schrauben und Schaltung sowie Bremsen kann direkt losgefahren werden.

Technische Daten:
Hersteller: Zündapp
Modell: X1000
Farbe: schwarz, sunlight magic
Gänge: 10
Rahmengröße: 47 cm
Laufradgröße: 29 Zoll
Rahmen: Aluminium Fully-Rahmen
Gabel: Federgabel
Steuersatz: Ahead
Vorbau: Ahead, Länge: 60 mm
Lenker: MTB-Lenker Aluminium, Breite: 720 mm, Kröpfung: 9°
Griffe: Kunststoff
Schalthebel: Shimano Cues U6000 Schalthebel
Bremshebel: Aluminium Zweifingertyp
Schaltwerk: Shimano Cues U62020 SGS 10-fach
Kurbelgarnitur: Ananda einfach, 34 Zähne, Kurbelarme: 170 mm
Kassette: Shimano Cues LG300 10-fach 11-39 Zähne
Bremsen: Shimano MT200 160/160 mm hydraulische Scheibenbremsen
Reifen: 29" x 2,60" /  66-622 mit Stollenprofil
Felgen: Aluminium Doublewall
Naben: Shimano MT400
Speichen: rostfreier Stahl
Pedale: Aluminium MTB-Pedale
Sattel: Selle Royal Vivo Ergo Moderate
Sattelstütze: Aluminium, Länge: 350 mm, Durchmesser: 30,9 mm
Motor: Ananda M100 Mittelmotor, 36 V, 250 W, max. 110 Nm, 3,5 kg
Trittunterstützung: bis max. 25 km/h
Akku: Greenway Rahmenakku 36 V, 19,88 Ah, 733,57 Wh
Reichweite: 20 - 170 km je nach Zuladung und Fahrweise
Ladedauer: 4 - 8 Stunden je nach Ladegerät
Display: Ananda DF130 mit Bluetooth
Unterstützungsstufen: 5 + Schiebehilfe
empfohlene Körpergröße: 165 - 190 cm
Lenkerhöhe vom Boden: 110 cm
Sattelhöhe vom Boden: 96 - 104 cm 
Überstandshöhe: 78 cm
zulässiges Gesamtgewicht: 120 kg
Gewicht: 26 kg
Lieferzustand: 98 % vormontiert. Lenker geradestellen, Pedale montieren, Schaltung, Bremsen und Schrauben prüfen
Lieferumfang: 1 Fahrrad, Zubehör (Reflektoren, Glocke, Ladegerät, Betriebsanleitung)
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SKU: 47582921957

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C. Morelock
San Leandro, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
West Palm Beach, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Battle Creek, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Los Angeles, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Houston, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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